JollyOrc

  • a computer screen viewn from the side, showing the games itch.io page

    The Draft Version is DONE

    As of yesterday night, I have finished writing all the text for the game. All chapters are complete, all rules playtested (although there’s always room for more testing), all random tables filled out. What is new or changed? The magic system is revamped a bit, we have a tick system for combat, there are tools…

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  • A computer screen showing a note taking app

    First update of 2024

    We’re in the new year, and my playtesting continues. Two things came up: The Timeline Challenge Especially the second one is a good problems to have – it means I have people interested in playing the game! But I want to have all the groups I run to play in the same world. There might…

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  • A set of cards created by having normal paper printouts placed into card protector sleeves. Each card shows the detail rules for one skill.

    Simple rules becoming complex

    One of the things I wanted to achieve with this game was a simple and coherent ruleset. Ideally just one mechanic that can be applied as broadly as possible. And mostly, I think I succeeded in this: All rolls are done in the same way, with skill plus modifier determining how many dice you roll…

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  • A map of a part of Southern Kari. There are marked points of interest: The mountain fort of Tarkherheim, a place called the Darkwell, the Old Hallows Forge, a dark tower called "Ogghas Tower", a strip of desert called Zinkos Waste. South of the waste are a forest called the Hornforst, a misty field called the Hazesteppe, a castle in the hills called Castle Gray and a large port city in th east called Tolberg

    Mapping the lands of the Kari

    Tolkien and others set the rules: A fantastic world is not complete without a map. This is for me among the more difficult things to make. I cannot draw myself a way out of a paperbag. But in order for my players to understand where they can go, what they can explore, and how far…

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  • The logo of Raiders of Arismyth - a blue shield, surrounded by a green dragon with the title in yellow writing.

    Version 1.7 is OUT

    It is time to give you the latest version of this game. I’ve had the opportunity to do a lot of playtesting lately, and this has resulted in a few interesting changes and additions: So, head over to itch.io or DriveThruRPG to get your copy!

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  • Making terrain

    I really love painting miniatures and making terrain. Not that I’m really good at it, but my results are good enough for the “look at them from 1 meter away” use case that is what we need for tabletop and roleplaying gaming. For years, I’ve accumulated odds and ends and various miniatures, but since I’ve…

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  • a medium-sized flowchart detailing the steps needed to know how may dice a given character has at the start of the combat round.

    Playtesting

    The most fun but also most timeconsuming aspect of making a new game is testing it. I do that currently by having a semi-open table that meets up regularly to explore the lands of southern Kar. And after each session, I tweak things. In the best case, I just rewrite the rules to be more…

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  • Accessible Rules

    In my dayjob I’m a Product Manager who works in the health space. Both of these parts strongly encourage one to look out for Accessibility. Is the thing one creates useable by as big an audience as possible? What about those with impairments of various kinds? One example is maths: Delaney King is a strong…

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  • A group of folks carousing, in the style of the Bayoux Tapestry

    How to Advance

    How and when a character gets better is an important question in most roleplaying games. A lot have experience points as currency to purchase either directly new abilities, or wholesale levels. And there are a lot of different ways on how you get those points too – per fiat decision by the referee or DM,…

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  • Download the Quickstarter

    What game is complete without a quickstarter these days? Well, this one hopefully is closer to that ideal by a bit. If you want to know what Raiders of Arismyth is about and to quickly dive into the game, here are 35ish pages with a sample adventure and 5 example characters! All of this together…

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